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A&G Soluzioni Digitali was born in 1994, from the passion of Augusto Gentili and Luigi Agostini, as a provider of added value professional solutions for digital audio and cinema.
In the space of a couple of years numerous operators from England and America had started to rely on Luigi’ support as their exclusive distributor in Italy and the company quickly took a different direction, becoming one of the main points of reference for the national music market.
After taking part in a large number of exhibitions, A&G also become the official provider to RAI and for two consecutive years it was responsible for the web broadcast of the Venice Cinema Festival.
Through the years the company has been an important resource for foreign operators like Apogee Electronics, Audient plc, INA Grm, Lynx Studio Technology, Richmond Sound Design, Rupert Neve Design,sE electronics and many more.
In 1998 Luigi and Augusto created a new Research and Development department to operate in parallel with national distribution, with a financial contribution by the E.U. in order to develop the system I.M.E.A.SY, through a consortium that included Giorgio Gaber’s Goigest, the Universities of Pisa and Florence, Rigel Engineering and the IRIS division of the Bontempi group.

A&G Soluzioni Digitali came out of this project owning two patents, currently being extended abroad, connected with 3D Audio and the positioning of pointers in a 3D space and it subsequently went on to establish partnerships with the most important companies in this sector i.e. Digidesign, Autodesk Apple and Propellerheads. In 2003 A&G released a card for Apogee Rosetta 800 which transforms the converter into an analogue-digital workstation for Spatialisation and surround, and the following year they launched a stand alone version of the same product called X-spat boX, which, almost five years later, is still successfully used to create three dimensional soundscapes both in live situations and in the studio.

Augusto and Betty Bennett interviewed by Duilio Gianmaria for HotBird at the Festival del Cinema di Venezia
In 2005 it was the turn of See'n'Sound, three versions of software (for X-spat boX, Alias Maya and OpenAL) which represents a real innovation for video soundtracks, considerably reducing production time and allowing an unprecedented degree of precision when creating the positioning and the trajectories to be assigned to audio sources in post-production.
This solution has also been adopted by big production companies for digital contents such as Pixar and Sky Sound.

In 2007 Augusto and Luigi planned a re-launch of the company and of its products taking both their technology and their operative 1philosophy into the 21st century. X-spat boX2 can now claim an exponential increase of its potential and is also a crossover tool that allows sound designers all over the world to use only one workstation, just one working environment for all possible multi-channel applications both live and in the studio.

But this is another story still waiting to be written…


1 For further information see "Creating Soundscapes" by Luigi Agostini, ISBN 978-1-4092-0036-9 Ed. Lulu.com


Alfonso Tatarelli (from Rigel Engineering) speaks about IMEASY European Community Project at IBTS 1999 in Milan.
Simone Cercignani, A&G Soluzioni Digitali Software Developer, at Pixar Studios.